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GAME RULES N

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Canasta Games


 
NAKED NASTA
Set Tables 2/2/1 - Rated - Kibitz ON ON ON!!!! You must meld everything that you can as soon as you can. NO freezing the pile, go out whenever you feel like it or if you get to cold. Wilds do not have to be melded until you feel like melding them.You must meld to your canasta if you are able to. Example, you have a canasta made of 4's and you draw a 4, you have to meld it, CAN NOT DISCARD. You will be given one warning per person per game for holding cards that could be melded, you'll be dq'ed for freezing the pile. 


NASTY 9'S:
SET TABLE 2/2/2 - Rated - All 9's are like black 3's. If therre is a 9 on top of the pile you cannot touch it. You cannot meld 9's ever until you are going out (melding them right before the black three's). Use your 9's as wilds to block the pile. The trick is to toss all your junk cards and then the black 3's and then toss the 9's as wilds. Keep your 2's and jokers for canasta's or until needed. You can go out anytime. 

NASTY ACES:
Table: 2/2/2 - Rated - Every hand you should meld 120 and Aces have to hit the table first. They can be melded with other cards or when u pick up the pile. 

Nasty Canasty:
Make Tables 2/2/2 singles or 4/2/2 doubles - Rated - In this tourney you must meld at least 120 each hand. The 120 meld must be shown on the board all at once and cannot be made directly into a canasta. It is played regular rules other than that. If you do not meld at least 120 all at once each hand you will be disqualified. 

Nasty Canasty Cut:
Make Tables 2/2/1 singles or 4/2/1 doubles - Rated - In this tourney you must meld at least 120 each hand. The 120 meld must be shown on the board all at once and cannot be made directly into a canasta. It is played regular cut rules other than that. If you do not meld at least 120 all at once each hand you will be disqualified. 

NATURAL MELD
Set Table 2/2/2 Rated - This special tourney has 1 special rule. Each hand you begin you may not use a wild card (joker or 2) in your meld. 

NIGHTMARE
Set Tables 2/2/1 - Rated - No using wilds until you can go out. You cannot meld them and you cannot use them to freeze the pile, nothing at all until you are ready to go out. You may pick up the pile and meld anytime you want just DON'T use wilds. Once you play a wild you must go out on that turn or you will be DQed. 

No Aces No Out:
Set Tables 2/2/1 - Rated - In this game you cannot meld aces and you cannot go out. Aces are like black 3's. You must keep one card in your hand at all times. 

NO FREEZE:
SET TABLES 2/2/2 singles or 4/2/2 doubles - Rated- In this game you can not discard wildcards (2s or Jokers). Black 3s are allowed. If a wildcard is discarded this will result in disqualification from the tourney. 

NO FREEZE CUT:
SET TABLES 2/2/1 singles or 4/2/1 doubles - Rated - In this game you can not discard wildcards (2s or Jokers). Black 3s are allowed. You only need one canasta to go out. If a wildcard is discarded this will result in disqualification from the tourney. 

NO FREEZE ACES:
SET TABLES 2/2/2 - Rated: In this tourney you must have aces in your initial meld of each hand meaning aces must be the 1st thing melded and you may not freeze the pile at any time. You may pick up the pile in the same turn as melding aces but must play them as your meld to pick up the pile not after. (You can pick up the pile on any card as long as the As go down aat the same time). If you cannot meld aces you must hold your cards. If your initial meld does not include aces or if you freeze the pile, it will result in disqualification from the tourney. 

NO FREEZE ACES CUT:
SET TABLES 2/2/1 - Rated: In this tourney you must have aces in your initial meld of each hand meaning aces must be the 1st thing melded and you may not freeze the pile at any time. You may pick up the pile in the same turn as melding aces but must play them as your meld to pick up the pile not after. (You can pick up the pile on any card as long as the As go down aat the same time). If you cannot meld aces you must hold your cards. If your initial meld does not include aces or if you freeze the pile, it will result in disqualification from the tourney. 

NO FREEZE ONE RED:
SET TABLES 2/2/1 - Rated: In this tourney you have to have at least 1 red canasta to go out. The rest of the game is played as cut with the exception that you cannot freeze the pile at anytime. If you go out and don't have at least1 red canasta or you freeze the pile, it will result in a disqualification from the tourney. 

NO FREEZE DEADLY 3S:
Deadly 3s: Make tables 2/2/2 singles or 4/2/2 doubles - Rated - In this tourney if you may not freeze the pile at any time and if you get all 4 red 3's the game is over and you lose no exceptions! 
 
No Freeze No Out:
Set Tables 2/2/2 singles or 4/2/2 doubles - Rated - In this tourney you cannot go out and you cannot freeze the pile. You must play out the whole deck down to the last card. If you do go out or freeze the pile it will result in disqualification from the tourney. 

No Freeze 1 Red 1 Black:
SET TABLES 2/2/2 - In this tourney you may not freeze the pile at any time and you must have at least 1 red & 1 black canasta to go out. Canastas can be made in any order and you may have more, as long as you have one of each when going out. Other than that it is reg play, you jus have to have 1 of each to go out. 

NO MEN ALLOWED
Set Tables 2/2/2 - Rated - DON'T MELD OR CANASTA  KINGS AND JACKS!  NO TOUCH THE PILE  YOU CAN GO OUT....
 
NO NO WITH A TWIST
Set Tables 2/2/2 - Rated - No going out or picking up the pile "UNLESS" there is a red 3 in the pile. The only time you may pick up is if there is a red 3 in it. any other time you will b dqed! Let the td know there is a red three in the pile before you pick it up. 

NO OUT:
SET TABLES 2/2/2 singles or 4/2/2 doubles - Rated - In this tourney you cannot go out. You must play out the whole deck down to the last card. It is reg play you jus CANNOT GO OUT. If you do go out it will result in disqualification from the tourney. 

NO OUT CRAZY 3S:
Make tables 2/2/2 singles or 4/2/2 doulbes - Rated - In this tourney you may NOT pick up the discard pile until ALL the red 3s are in play. If a red 3 is in the discard pile it is counted as being in play. Please notify the td at your table if there is a red 3 in the discard pile before beginning play. The Td should call seeing the red 3 in the pile before play is continued. You are allowed to meld at any time. After all the red 3s are out you may pick up the pile however you cannot go out. If you are playing this rule as doubles, no table talk about the red 3s (example: ndp or nice 3333s p) is allowed. If the pile is picked up, a player goes out before all the red 3s are out, or a pile with a 3 in it is picked up and the td has not called it, you will be disqualified from the tourney. 

NO OUT STRIP:
Set tables 2/2/2 : In this tourney you must meld all your cards as soon as you can and you cannot hold anything back except wilds which can be melded whenever. (You are not required to make melds with wilds ex:5/5/2, only melds of 3 or more like cards are required.) No freezing the pile (or adding wilds to a frozen pile), and you can not go out. Any playable cards must be played (e.g. you have a canasta of 4's and you draw a 4...it must be melded). NO WARNINGS WILL BE GIVEN. Kibitz must be left on for all the tds to monitor card play. If you do not play your cards as you get them, you go out, or you freeze the pile you will be dq'ed. 

No Trios:
Make tables 2/2/2 - Rated. In this tourney you may not meld 3 of a kind (ex. 6/6/6 or 6/6/2), you must meld in sets of 4 or higher (ex. 6/6/6/6 or 6/6/6/2 or 6/6/2/2). The rest of game is regular rules. If you meld a set of 3, it will result in a disqualification from the tourney. 

No Trios Cut:
Make tables 2/2/1 - Rated. In this tourney you may not meld 3 of a kind (ex. 6/6/6 or 6/6/2), you must meld in sets of 4 or higher (ex. 6/6/6/6 or 6/6/6/2 or 6/6/2/2). The rest of game is regular cut rules. If you meld a set of 3, it will result in a disqualification from the tourney. 

NO TOUCH:
SET TABLES 2/2/2 singles or 4/2/2 doubles - Rated- In this tourney you cannot pick up the pile. You may do anything as in normal play but DO NOT PICK UP THE PILE. If you do pick up the pile it will result in a disqualification from the tourney. 

NO TOUCH ACES CUT:
SET TABLES 2/2/1 - Rated: In this tourney you may not pick up the pile and you must have aces in your initial meld of each hand meaning aces must be the 1st thing melded. If you cannot meld aces you must hold your cards. If your initial meld does not include aces or you pick up the pile, it will result in disqualification from the tourney. 

NO TOUCH ACES CUT:
SET TABLES 2/2/2 - Rated: In this tourney you may not pick up the pile and you must have aces in your initial meld of each hand meaning aces must be the 1st thing melded. If you cannot meld aces you must hold your cards. If your initial meld does not include aces or you pick up the pile, it will result in disqualification from the tourney. 
 
NO TOUCH BLOODY CUT:
SET TABLES 2/2/1 - Rated - In this tourney you must have 1 red canasta to go out and you may not pick up the pile. The rest of the game is played as reg cut however you may not pick up the pile. If you go out and don't have at least1 red canasta or you pick up the pile it will result in a disqualification from the tourney. 


NO TOUCH CUT:
SET TABLES 2/2/1singles or 4/2/1 doubles - Rated - In this tourney you only need 1 canasta to go out & you are not allowed to pick up the discard pile. If the discard pile is picked up this will result in disqualification from the tourney. 

NO TOUCH CUT WITH 5'S
Set Tables 2/2/1 - Rated - Players must meld with 5's in their intitial meld each hand.Players are not allowed to pick up the discard pile at all but you may go out at any time. 

NTC WITH A TWIST:
MAKE TABLE 2/2/1 ONE CANASTA TO GO OUT, NO TOUCH PILE "UNLESS" THERE IS A RED 3 IN PILE. THE ONLY TIME YOU MAY P/U PILE IS IF RED 3 IN IT. ANY OTHER TIME YOU BE DQ'D. LET TD KNOW THERE IS A RED 3 IN PILE BEFORE P/U. 

NO TOUCH CUT DEADLY 3S:
Make tables 2/2/1 singles or 4/2/1 doubles - Rated - In this tourney you may not pick up the pile and if you get all 4 red 3's the game is over and you lose no exceptions! You only need 1 canasta to go out. 


NO TOUCH DEADLY 3S:
Make tables 2/2/2 singles or 4/2/2 doubles - Rated - In this tourney you may not pick up the pile and if you get all 4 red 3's the game is over and you lose no exceptions! 

NO TOUCH INVITERS:
SET TABLES ACCORDING TO GAME OF CHOICE. In this tourney the inviter (top seed) chooses the game for each round & makes table according to game of choice. Rules for chosen game will be given at table. The rules to choose from are...Npu, Npu Aces Cut, Npu Aces Regs, Npu Bloody Cut, Npu Crazy 3s, Npu Cut, Npu Cut Crazy 3s, Npu Cut Deadly 3s, Npu Cut Strip, Npu Deadly 3s, Npu No Out, Npu No Out Deadly 3s or Npu Strip. Rules for chosen game will be given at table. 

NO TOUCH NO OUT:
SET TABLES 2/2/2 singles or 4/2/2 doubes - Rated - This is a combination of the two. You may not go out AND you may not pick up the discard pile. This is a game of draw. If you pick up the discard pile or you go out it will result in a disqualification from the tourney. 

NO TOUCH NO OUT DEADLY 3s:
SET TABLES 2/2/2 singles or 4/2/2 doubes - Rated - This is a combination of thethree. You may not go out, you may not pick up the discard pile and if you get all 4 red 3s you are automatically disqualified. This is a game of draw. If you pick up the discard pile or you go out it will result in a disqualification from the tourney. 

NO TOUCH STRIP:
Set tables 2/2/2- Rated - Kibitz On : In this tourney you may not pick up the pile and you must meld all your cards as soon as you can and you cannot hold anything back except wilds which can be melded whenever. (You are not required to make melds with wilds ex:5/5/2, only melds of 3 or more like cards are required.) No freezing the pile (or adding wilds to a frozen pile), and you can go out as soon as its possible. Any playable cards must be played (e.g. you have a canasta of 4's and you draw a 4...it must be melded). NO WARNINGS WILL BE GIVEN. Kibitz must be left on for all the tds to monitor card play. If you do not play your cards as you get them, you pick up the pile or you freeze the pile you will be dq'ed. 
 
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